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One of the most common uses for object names in Unity is actually not related to gameplay programming but project organization, you can use object's names to better organize your scene and to look for your objects using a search. Searching for ball objects. But of course, if you're not feeling like creating a tag just for a single object and. The following code gets the jobs done in C#. Transform [] allChildren = GetComponentsInChildren<Transform> (); foreach (Transform child in allChildren) { child.gameObject.SetActive (false); } Since each child has a Transform component, this code will get all of the children and convert them into an array of Transforms. It will then loop through.

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